I'm a Gameplay and UI programmer with 4.5 years experience in the industry, specializing in C++ and Unreal Engine.

I like creating optimized systems that scale and perform well, but even more I love creating those small, often under-appreciated, "game feel" features that take a game from feeling good, to feeling fantastic!

My true passion lies in collaborating with people from all disciplines, building data-driven systems that allow designers, artists, and audio engineers to iterate quickly and independently.